behemoth

behemoth-vr.jpg

Client: Skydance Interactive

Platform: Meta Quest 3 / Playstation VR 2

GoDemics partnered with Skydance Interactive on the innovative VR project Behemoth. We spearheaded the development of the wood structure vertical: concepting & creating assets, trim sheets, and tileable materials. Our goal was to deliver optimized, infinitely reusable wooden structure kits for diverse in-game applications. Collaborating closely with the Studio Art Director and Lead Environment Artist, we leveraged Unreal Engine to provide high-quality, efficient creative solutions that aligned with the project’s vision.

 


 SKETCHES


The process began with analyzing and securing approval of sketches breaking down key concept art. Followed by transforming these designs into modular props, trim sheets, and materials. Below are preliminary sketches by GoDemics, illustrating our planned execution strategy.


 modular Props / trim sheet / materials


Upon approval of our plan, GoDemics developed versatile, reusable assets and use-cases seamlessly integrated into the production pipeline.


 in-game screenshots