CALL OF DUTY

Modern Warfare Remastered

ss_2b4d64fa2d2bf220b977313d0dfddc8cdb2a69d8.1920x1080.jpg

Client: Activision

Platform: PS4/XB1/PC

IP: Call of Duty

GoDemics’ lighting and VFX artists worked on lighting half of the campaign missions that shipped with MWR1, as well as on (sandbox) gameplay effects. Our VFX artists worked on most of the gameplay effects that included weapon effects, impacts, explosions, ambient env effects, weather effects, and destruction simulations for use in-game. Our lighting artists were responsible for character lighting, environment lighting, HDR lighting calibration, post processing, color grading, and shepherding the technical aspects of the material/shading pipeline, ensuring fidelity, PBR implementation, etc.

 

 

Call of Duty:

Modern Warfare 2 Remastered

maxresdefault.jpg

Client: Activision

Platform: PS4/XB1/PC

IP: Call of Duty

GoDemics’ lighting and VFX artists worked on lighting of several campaign missions that shipped with MWR2, as well as on (sandbox) gameplay effects. Our VFX artists worked on gameplay effects that included weapon effects, impacts, explosions, ambient env effects, weather effects, and destruction simulations for use in-game. Our lighting artists were responsible for character lighting, environment lighting, HDR lighting calibration, post processing, color grading, and shepherding technical aspects of the material/shading pipeline, ensuring fidelity, PBR implementation, etc.

 


Visual Effects In-Game



 

Call of Duty:

Advanced Warfare

callofduty2-superJumbo.jpg

Client: Activision

Platform: PS4/XB1/PC

IP: Call of Duty

GoDemics’ environment artists have contributed to Call of Duty: Advanced Warfare. Our environment artists worked on key mission levels starting from initial block out to final shipping production. These tasks included 3D art work for natural and organic terrain, architectural assets, and working with a proprietary engine for world building.