Partners We have Shipped With
These studios trusted us for external development work. The same battle-tested relationships and vetted talent networks power our staffing placements today.
“We really appreciate all of your hard work, bringing in resources as needed, being flexible with our task, priority, and iteration structure, and clearly communicating any issues or questions. All [VFX] work looks incredible and fits in really well with the experience.” — G.Yu (Producer @ Schell Games)
“Thank you so much for your help. We wouldn’t have been able to do so much with you all.” — S.Wall (Art Director @ Schell Games)
“I just wanted to reach out to you personally and say thank you and that we’ve enjoyed working with you. Either way, thanks for everything and let’s stay in touch! I really appreciate your communication and expertise surrounding Unreal Engine and lighting. It’s been great working with you. ” — R.Metcalf (Art Director @ Nexon OC)
“Thank you so much for a fabulous course. You have a gift for balancing information, detail, and the presentation time. My hat is off to you! A quick note to let you know that Leo Gonzalez knows his stuff. We are currently working with Leo on some Unreal Training for a special project.” — P. Churchill (Technical Trainer @ Lucas Film)
“Leo and Brandon are both highly experienced professional UE4 instructors and trainers who have worked with me and Epic to help build UE4 proficiency with some help of the top enterprise companies and game studios in the world.” — L. Cataldi (Unreal Engine Global Education)
“We really appreciate all of your hard work, bringing in resources as needed, being flexible with our task, priority, and iteration structure, and clearly communicating any issues or questions. All [VFX] work looks incredible and fits in really well with the experience.” — G.Yu (Producer @ Schell Games) “Thank you so much for your help. We wouldn’t have been able to do so much with you all.” — S.Wall (Art Director @ Schell Games) “I just wanted to reach out to you personally and say thank you and that we’ve enjoyed working with you. Either way, thanks for everything and let’s stay in touch! I really appreciate your communication and expertise surrounding Unreal Engine and lighting. It’s been great working with you. ” — R.Metcalf (Art Director @ Nexon OC) “Thank you so much for a fabulous course. You have a gift for balancing information, detail, and the presentation time. My hat is off to you! A quick note to let you know that Leo Gonzalez knows his stuff. We are currently working with Leo on some Unreal Training for a special project.” — P. Churchill (Technical Trainer @ Lucas Film) “Leo and Brandon are both highly experienced professional UE4 instructors and trainers who have worked with me and Epic to help build UE4 proficiency with some help of the top enterprise companies and game studios in the world.” — L. Cataldi (Unreal Engine Global Education)
OFFERING Cohesive Teams
At GoDemics Talent Agency, our exclusive network comes only from developers and teams we’ve already shipped with.
→ Rapid integration → Consistent output → Day-one Velocity
Traditional sourcing and onboarding often take months to reach full productivity.
New teams without shared history need time to align and perform.
Most agencies lack proven collaboration experience in game development.
Godemics vs. Traditional Approaches
Traditional
Broad pools, variable fits
Extended onboarding & alignment time
Inconsistent team dynamics
GTA
EXCLUSIVE NETWORK FROM REAL COLLABORATION
RAPID INTEGRATION — PRODUCTIVE IMMEDIATELY
PROVEN COHESION FOR RELIABLE OUTPUT
Built by devs, for devs. No ramp-up waste.
Talent That Delivers Day-One Velocity
Real examples of how Godemics Talent Agency delivers immediate impact
We place vetted, pre-connected specialists and teams that integrate fast, perform from day one.
Specialized AR VFX & Lighting Team for High-Spec Licensed Ride
Project Snapshot: Major amusement park needed 3 principal VFX artists + 1 principal lighting artist for a high-spec interactive licensed ride with advanced AR integration and very tight deadlines.
We placed a pre-synced team from our vetted network artists who had already shipped high-end projects together.
Results: Onboarded and fully productive in under 2 weeks. Immediate high velocity from day one. Seamless team extension with flawless technical execution
VFX Team Ramp-Up
Project Snapshot: AA studio required a surge of highly specialized VFX artists for a major Unreal Engine project under tight deadlines.
The Need: 6 principal-level VFX artists who could match the project's visual style and technical pipeline quickly minimal onboarding time allowed.
How We Delivered: We deployed a pre-synced team from our vetted network, artists who had already shipped complex Unreal projects together.
Outcome:
-Fully onboarded and aligned in 2 weeks
- Immediate high-velocity contribution from day one
Why It Worked: Existing collaboration history delivered the rapid integration and consistent quality the deadline demanded.
Full Character Pipeline for Fantasy Battle Game
Project Snapshot: Fantasy battle game needed end-to-end character development, from early pitching and ideation to fully functional in-game assets.
The Need: A complete team to own characters: concept artists for ideation, technical artist for pipeline/shader integration, and 3D character artists for modeling, rigging, and engine-ready delivery.
How We Delivered: We deployed a pre-synced team from our vetted network. Artists who had already collaborated on high-end fantasy projects together.
Outcome:
-Owned the full pipeline: concept exploration → high-poly sculpts → Unreal integration and production art
- Delivered game-ready characters with proprietary shaders and seamless in-engine performance
- Enabled rapid iteration and high-quality execution under production deadlines
Why It Worked: Existing team synergy allowed full ownership from pitch to play, delivering cohesive, production-level results without delays.