

Client: PUBG Corp
Platform: PC
IP: Player’s Unknown Battle Ground
GoDemics was brought on to make art improvements to the environment art for Erangel. We focused on AAA lighting & material calibration as well as the final environment art for a interior & exterior beauty corner within the map. This is done in Unreal Engine version PUBG 4.16; custom UE4 build. Also, for comparison, done in the Unreal Engine version 4.21 vanilla.
After this engagement, GoDemics provided an in-depth breakdown on the project in terms of material, lighting, and environment art. This involves a full explanation for what we did to achieve successful results. You can find more info in the link below.
CONCEPTUAL VISUAL DEVELOPMENT
ENVIRONMENT / LIGHTING









