
Client: Proletariat
Platform: PC/Nintendo Switch/PS4/XBOX ONE
IP: Spellbreak
GoDemics was brought on to help with concept design, 3D character creation, weapon art, VFX, and Integration. We focused on the full-stack development from early stage design to game-ready characters in-engine using a sole-proprietary shader system. This is done in a custom Unreal Engine version.
FINAL IN-GAME
WEAPON Art / VFX
CONCEPT ART
ROUGH EXPLORATION
DISCIPLES OF THE ELEMENT
HYMWOOD PREACHER





