spellbreak

spellbreak-social-1920x1080-1920x1080-890532371.png

Client: Proletariat

Platform: PC/Nintendo Switch/PS4/XBOX ONE

IP: Spellbreak

GoDemics was brought on to help with concept design, 3D character creation, weapon art, VFX, and Integration. We focused on the full-stack development from early stage design to game-ready characters in-engine using a sole-proprietary shader system. This is done in a custom Unreal Engine version.

 


FINAL IN-GAME


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02.jpg
03.jpg
CerebralConjurer.jpg
FaithfulCleric.jpg
FerociousBarbarian.jpg
TaciturnHero.jpg
WaywardSorcerer.jpg
VeneratedJusticar.jpg
BeastlyBrusier.jpg
SerpentineZealot.jpg

 


WEAPON Art / VFX


 


 CONCEPT ART


ROUGH EXPLORATION

DISCIPLES OF THE ELEMENT


 
 
 

HYMWOOD PREACHER



 

FINAL STAGE


Magic_MaleDisciple_6-3a_ortho_v2.jpg
HymnWoodPreacher_Female_Ortho_Rev_01.jpg
Magic_FerociousBarbarian_3-5_ortho_flat (1).jpg
Cleric - Concept & Ortho with Tasset Straps.jpg
Magic_WaywardSorcerer_Ortho_02.jpg
VJ_Ortho.jpg
CC_Ortho.jpg
Serpentine_Zealot_-_3.5.jpg
Magic_TaciturnHero_6-2h_ortho_flat.jpg
Magic_BeastlyBruiser_Rev_08.jpg

HIGH POLY SCULPTING


Lightning_impress_01.png
Preacher_female_highpoly.jpg
Disciple_highpoly_ver2.jpg
WaywardSorcerer_HP_TT_V2_Large.jpg
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