

Client: Disney/Schell Games
Platform: Unreal Engine powered realtime amusement park ride
IP: Spiderman
GoDemics worked closely with partner Schell Games, providing Unreal Engine tech art support and VFX co-development on this Spiderman amusement ride for Disney. We were responsible for all VFX work across all levels for the game, including gameplay and environment/ambient effects. Our VFX lead and team worked closely with the client art director to create stylized VFX that would fit with the movement and art style of the project. Our responsibilities included the entire pipeline for VFX, from creating the source art and assets for the effects, all the way to implementation and setup of the effects in the engine. We optimized and polished all the work so that designers on the client’s side could simply plugin and use the effects we created without any worries or extra work.
After this engagement, GoDemics provided an in-depth breakdown on the project in terms of material, lighting, and environment art. This involves a full explanation for what we did to achieve successful results. You can find more info in the link below.
PYM’S LAB
COLLECTOR
WAREHOUSE
AVENGER’S HEADQUARTER
MISC VFX

















